Friday, February 24, 2012
Voices
Voice- what your character sounds like. Word choice, sentence type, intentional grammar mistakes, and regionally acceptable words (like "y'all"). There are more, but that's all I'm focusing on here.
VOCABULARY. This is very, very important. Do not let your happy-go-lucky five-year-old go around using words like "evanescent" and "expurgate". Don't let your Britsh official say words like "potty" and "nappy". Vocabulary is important because it really brings your character to life, and don't just avoid using wrong vocabulary in dialogue - their thoughts and how you're describing your (oops, their) surroundings should include words that they'd know and use. Like, a perky teenage girl might say "sunny yellow", while a depressed girl might descibe the same shade (or any shade) "puke yellow". Look at it from their perspective, through not just through their eyes but through their minds.
SENTENCE TYPE. Simple, compound, complex, compound-complex. I find that not only I but my character prefer simple sentences. Long ones, with multiple verbs, but still simple. And to review/inform you of the types: simple= 1 independent clause, 0 dependent clauses. compound= 2+ Ind. clauses, 0 dependent clauses. Complex=1 ind. clause, 1+ dep. clauses. Compound-complex= 2+ ind. clauses, 1+ dep. clauses. Clauses are a subject and verb, independent means it can stand alone as a sentence. If you have one subject and multiple verbs, they're still simple.
INTENTIONALLY INCORRECT GRAMMAR. Double negatives ("don't got nothing") and perhaps sort of slurring words together ("kinda", "sorta", "alright") is what immediately comes to mind. Don't confuse this with regular mistakes, though. Using the wrong "it's" does not fall under this category. This is kind of regional too, I suppose. But not always.
REGIONALLY ACCEPTABLE TERMS. "Y'all", "ain't", and of course, "soda" vs. "pop". Know the local terms of a place before you try to write this. It's important - like if my character's from where I'm from, it's soda. If she lived in New York, it'd be pop (right?). You might occasionally see me use the word y'all, because it's perfectly acceptable where I live. If I went to New York, they might snicker at me for that same word. This makes your characters realistic. It'd look pretty ridiculous otherwise, especially for the people who actually live in the same area as your character. You don't have that problem with fantasy worlds, but make sure they have special region words as well, to spice it up a little.
Another thing I forgot is SLANG. I don't know if I should include this in that last category, but you know. Your teenager is more likely to use slang, your adult isn't. This one is kind of obvious to me - even fantasy worlds should have slang terms. Not that I like slang, but you can't deny its influence.
This is a quick overview of the topic. You as a writer have a responsibility to make sure your character's voice comes out true. Follow the above, listen to people from that area if it's not where you're from (if you can), at least look it up on Google or make it up as you go along. These are important things that'll enhance your writing. It makes your characters realistic and really brings them off the page.
So, hope this has helped. Y'all have a great day and blessed weekend. ;D
Monday, December 12, 2011
Rising Action
RISING ACTION ~ a related series of incidents in a literary plot that build toward the point of greatest interest.
In other words, all of your character's hard work to get to the point where (s)he wins or loses. You've probably seen one of those graphs up above, or something similar. We're only focusing on rising action, that arrow pointing right to the upwards climb.
Which is what rising action really is - a climb. The beginning introduces your character and gets the reader excited about them, but your character has to keep up the hard work and keep the reader interested. You cannot skip straight to the climax. That is really important, because of three reasons.
ONE, rising action helps your reader know your character better. If you introduce Mary Sue as a fun loving redhead, and all of a sudden you drop her into this epic fight scene and she's grimly hacking off the evil king's head, you and the reader are going to be confused. What? When did sweet little Mary Sue learn how to use a sword, let alone gather the guts to kill someone? Your entire story turns into this muddied, confusing, random jumble of scenes. Because, although your climax is super important, so is the rising action that gets her to that point. The key to preventing this is to take your time and introduce smaller conflicts. Start with introducing Mary Sue, then have her meet the evil king who immediately takes a disliking to her and her ragtag team of friends (not forgetting to introduce her friends, as well). He tries to smite them immediately and fails, and some of the nobles around him notice just how crazy and evil His Majesty truly is. They join up with Mary Sue, one of them teaches her how to use a sword, another gives this wise lecture on how sometimes, hurting one person is best for all the people. Finally, you can have them traveling back to the castle, where now you can have the epic fight scene.
TWO, the rising action makes up quite a bit, if not most, of the story. You cannot really suspend an introduction to the character, a climax, and tying up some loose knots without missing a pretty big chunk in the middle (including the loose knots that you're supposedly tying up). The rising action is that section between the beginning and end that you always imagine as bigger than the other two (or if you're math-inclined, that line that connects the two dots). It supports the entire story. You remember how Mary Sue was confusing if you simply dropped her into the highest point? (You'd better.) Notice how I took longer to describe the rising action than it did to describe that climax. Without the rising action, your story is a bunch of rocks sticking up from a stream bed. With it, your story is the stream, and the wildlife and greenery on its banks, along with those rocks.
THREE, everyone knows that it's the journey that matters. It's not the destination. So don't rush to get there. Have your angsty main character Zane relax and listen, or do something heroic, like risk his life for a peasant five year old. Watching him change and grow as a person is usually more entertaining than him defeating his father. When you connect with a character, it's more than just his battles, or just his looks, or just his job. You connect with his thoughts, his feelings, his view on life. The same goes for a girl, and this is a common place for your FMC to go whiny. You find a way to show their hidden traits, their ability to flex their stubborn ways into something gentler and more heroic.
So, that's the importance of them. How do you write good rising action?
The key is to watch your pace. It naturally flows faster at a fight scene or a tense moment. But you have to slow down and describe the details occasionally, especially on internal conflict if you're writing romance. You don't always think fast and you're not always filled with adrenaline. You need a balance between these smaller events.
Another thing is that your character generally needs to be getting stronger. If they're getting weaker, then you're going to back your character into a corner with no way around his/her enemies. Mary Sue unwittingly gathered allies to support her, and they help her to think stronger and deadlier so she can chop off that king's head. If Zane goes from this powerful minister's son to starving in some dungeon, and then climbs into daylight and immediately faces his father, it's not hard to guess who'll win.
Small events + stronger character + good pacing = (somewhat) decent rising action. Of course, there are plenty of other things to focus on, but these are the basics, I hope. If I forgot something (because I can't think of anything else at the moment), please let me know.
To recap, rising action is the climbing middle of your story that supports pretty much everything. You cannot skip it. So, keep on with your writing, don't forget your small, well-paced events, and have a blessed day. :)
Tuesday, December 6, 2011
Adding Holidays
There are three main points I'm gonna discuss. They barely scratch the surface, but I can't think of any more right this second.
First of all, holidays add to WORLD-BUILDING. It adds details to your story. Is this holiday celebrating a state/popular religion, such as Christmas? (I think plenty of atheists celebrate Christmas as well though, so be careful with that one and be specific- if your people are Christian, it'd be wise to mention it.) Perhaps it is celebrating important dead people, like President's Day? Is it celebrating nature, like Earth Day? You don't have to stick to these holidays; make one up if you want to. For example... the Gregorian Moon festival held in December celebrates the four elements in the world of Noria. Something like that. But now, Noria isn't some world you don't know or care about: you know they celebrate the 4 elements and they have a festival in December dedicated to them.
Another thing about holidays is that they can mark IMPORTANT EVENTS. An example of this is in The Scarlet Letter (by Nathaniel Hawthorne). At the end of the book, on Election Day (politics is mighty important to a town that's just starting out) Dimmesdale makes a huge, important speech, finally (sort of) confesses to his adultery with Hester, and he dies. Holidays can highlight the fact that something important is about to happen. You can start on one as well, part of that let's-drop-the-reader-into-the-middle-of-some-action kind of beginning. Or it can be somewhere in the middle, like your villain is about to set off some Independence Day fireworks as a distraction so he can slip away from you unnoticed. Or, like The Scarlet Letter, it can happen at the end, finishing your story with a grand finale.
The last thing: CHARACTER-BUILDING. Holidays can introduce facts about your character without having to come right out and saying it. For example, if your character is Muslim and you start your book during Ramadan, you don't have to outright say "Christina is Muslim." Or Hanukkah: you don't have to say "Bobby Joe is Jewish." If your character isn't religious at all, then maybe they are celebrating some holiday that they care about, like if they're an environmentalist and celebrating Earth Day. Character building is vital to a story, and adding holidays is one way of building up who they are as a person.
Holidays are an important factor to consider in your story, just as important as language or culture or history. In many ways, it actually adds to those three. Readers love a world that could they can almost reach out and touch, and knowing that Noria celebrates the Gregorian Moon festival, or that this tiny Muslim village in the Middle East during the 800s AD is celebrating Ramadan (Did they have Ramadan in that time period?) makes your story realistic and imaginable.
While this post doesn't cover everything, and I would like to elaborate more, I have to get off now (too much homework, not enough hours in a day). So, good luck with your writing, remember the points I have made, and have a blessed day. :D
Thursday, December 1, 2011
Writing Action Scenes.
Gritting his teeth and trying to ignore the headache that was starting up, Zora forced himself to up his pace to an all-out sprint. Rheydi’s laboured breathing soon vanished into oblivion, drowned out by the distant screams of excitement from the watching crowds and the regular pounding of feet on grass.
Then a sharper sound cut through: boots slapping down on stone. Looking up, Zora saw that the other Champion had already gained the steps.
Pacenexiasde. Muscles screaming in protest, Zora tried to put on an extra spurt, but as soon as the other guy realised that Zora was hot on his tail, he upped his own game.
Fifty steps. I counted them last night. Zora took them two at a time, trying to gain on the other Champion, but it was useless. From afar, he could hear the chanting crowds bellowing out his name and what must have been the name of the other Champion. Zora glared at the man’s back as they reached the last twenty stairs, moving out to the side a little to give him a clearer run so that he wouldn’t be slowed by tripping on the man’s heels or kicked in the head. The balls of his feet were beginning to ache. Ten steps left—first one to cross the line… blast, if I only had enough breath to freeze him in place for just a second… .